Game design: playtesting and feedback - Newly guides

Run a real playtest of a classmate's game, write feedback that can be acted on, and track the fixes on the class board.

Watching someone play your game

You know how your game works. A player doesn't. The only way to find out what your game is really like is to watch someone play it without helping. That's a playtest.

The rules

1. Test

Use the sheet. Every minute, write what the tester did and what they said. Not what they should have done.

2. Write feedback

Three lines for the maker:

  1. One thing you'd keep.
  2. One place you got stuck (what you did, what you expected).
  3. One question ("Did you mean for the door to open from both sides?").

3. Sort it

Read your feedback. Put each line in a pile:

Post your "fix now" item on your game's card on the class board (or the sheet).

4. Fix one thing

Fix the "now" item. Tick it off. If there's time, get the same tester to try again.

Done when

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